AI Insights · Timothy · October 2025
Top 5 Racing Games Performance in Australia Q3 2025
Explore the performance trends of the top 5 racing games in Australia during Q3 2025, highlighting weekly downloads, revenue, and active user data from Sensor Tower.
During the third quarter of 2025, the performance of the top racing games on a unified platform in Australia presented intriguing trends. According to Sensor Tower, these games displayed varying patterns in downloads, revenue, and active users.
aquapark.io by Voodoo saw a peak in weekly revenue at $155 in early August, with a gradual decline towards the end of September. Weekly downloads started strong at 8.7K in early July but decreased to approximately 4.8K by the end of the quarter. Active users showed an increase, peaking at over 43K in early September before slightly decreasing.
Race Master 3D: Car Racing from BERESNEV s.r.o. experienced a notable peak in revenue of $738 in mid-July. Downloads fluctuated, starting at 5.2K, dropping mid-quarter, then recovering to 3.4K. Active user numbers began at 20K, peaking at 27.7K in late July, followed by a decline to around 5.8K.
Bridge Race by SUPERSONIC STUDIOS LTD maintained relatively stable revenue, with a slight increase to $112 in mid-September. Downloads saw a decrease from 4.7K in early July to 2.7K by the end of September. Active users reached a peak of 15K in early September before declining.
Mario Kart Tour from Nintendo Co., Ltd. showed consistent revenue, peaking at $2.6K in early August. Downloads were relatively stable, around 2.7K to 3.3K. Active users fluctuated, peaking at 9.7K in late July, then declining to 8K by the end of the quarter.
Real Racing 3: Car Race Game by Electronic Arts saw its highest revenue at $6.5K at the start of the quarter, with a steady decline thereafter. Downloads started at 3.4K, decreasing to 2.1K, while active users peaked at 6.1K in mid-July before dropping to 2.3K.
For more detailed insights and data, visit Sensor Tower's platform.